Here is a new, updated version of my image gallery draft. I added an actual title and the names of the fruit included.
I have created a draft in Adobe XD for an image gallery. Unlike last year, this one has a more decisive theme to it. This time, I decided to go with fruits in alphabetical order; I even threw in some fruit some people might not have even heard of. I have a constant header so it’s much easier to navigate.
Today I did a tutorial on glitch effects and applied it to this clip from the animated series, “Transformers Prime.” The scene takes place in Megatron’s mind and everything is starting to collapse as he’s being slowly put offline by Starscream. The glitches end once we are back in reality.
In my Interactive Media class of 2017, we were given the assignment to draw concepts for three different games: Swords for a core RPG, a platform for a turn-based RPG game, and a Sci-Fi design for a VR game. While I wasn’t able to contribute anything to my actual group, I did make designs for each game concept. I made many sword designs, drew up a visual concept of a VR game, and drew some characters and a set for the turn-based RPG that featured a scuba diving chef and mermaids.
Back in September of 2017, I worked with a group of students to work on a game for an event called Game Jam. We made a game based on The Jersey Devil and called it “One Night in Pine Barrens.” My job was creating trees and tombstones for the level design.
Just a little Speed Draw of the draft cover of my Dad’s novel, Robophobia.
Acid Jazz by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Aurea Carmina by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
I have made this video for my final project in Production 1 based on a paper about stop motion. Optimus Prime and Megatron are properties of Hasbro, I do not own them.